![]() On a side note: Now we just need a Vault 13 jumpsuit. I think it was a little thing Bethesda choose to hide in the game for the fans. Personally I don't really think he's returning, but.I don't think it's cut content either. If you want to make the many weapons in Fallout 3 feel unique, this Weapon Mod Kits is worth snagging. However, what does this mean for Fallout 4? Do you think the Lone Wanderer could be returning like several other Fallout 3 characters or was it just cut content? If the Lone Wanderer did somehow manage to return, how would you feel about it? So, I guess the main reason I brought this up as a topic is to raise awareness of this little hidden gem and to ask.what does this mean? Currently you can only get the suit in the Dev's room or through consoles. Both a new version and a slightly worn version. So finally I decided to check it out myself and boom! There it is! There is actually a Vault 101 Suit in the game. He scrolls down to the Vault Suits and low and behold there it is! I couldn't believe it, however I checked the comments to be sure, and yup everyone confirmed it. In the video the one playing the game and filming the video goes into the dev room in Fallout 4 and looks in the Armor box. So, obviously I rolled my eyes and assumed it was fake, but watched it anyway. Now, how does a vault suit from Vault 101 fit into this? Well, I was searching for a Vault 101 suit mod to use on my Lone Wanderer playthrough (Yes, I plan on playing as the Lone Wanderer in a future playthough.) when I saw a youtube video labeled "How To Get Vault 101 Jumpsuit in Fallout 4". I think New Vegas is still my favorite, and Fallout 3 is better than 4, but I still like the game nonetheless. So, I know the community is split on Fallout 4, but personally I love the game. ![]() » trying to get Dragbody working with Roberts male body ![]() » Can someone help me with the creation kit? from fallout » A good tutorial on how to create a weapon from scratch? As well in-cooperating the re-opened vault 101 into the game seamlessly.» (Fo4) fo76 Steel Dawn Weapons and Armor ports I really recommend this mod to those who love quests mods or desire for a way to return to vault 101 like I did, without breaking the game lore and gives it a believable story. The conversations you have with her in Vault 101 is amusing. Mostly because when the Lone Wanderer makes a story up, she retorts saying where are her vaporizers which made me laugh. I think my favorite npc was the computer A.I named Blue Queen. The voices were little dull because of being computer generated but the dialogue was great, I did like that reference to the A-Team where the new doctor says “I love it when a plan comes together”. There is voice acting in the mod, however it is mostly computer generated voices. I did workaround this issue as well so it wasn’t that big of a deal. She kept dying which annoyed me cause I had to keep reloading my save to try keep her alive, then when I succeeded in that, Amata and the other companion got stuck in combat and I couldn’t locate what enemy they had spotted. The only issue I mainly had occurred during the escape from the enclave base with Amata. However, there is a cheat basically to finish that quest. Such as how there is a quest where fast travelling is disabled and you are given a time limit to succeed a quest. I enjoyed the quests, the locations that the quests took you and the challenges it gave you. This mod will allow you to skip the Vault 101 sequence with a good. The quests are relatively short but gave several hours of enjoyable play-time. Location Games: Fallout 3: note that this mod requires an up-to-date JIP LN NVSE. However this play-through had no issues at all, I think it was because I did not use the ArchiveInvalidated mod when I first played the mod. The first time when I played this mod (which was years ago), I had an issue where I could not see the custom armor that the Enclave soldiers wear. Then you have to wait for a month in-game time for it to start, as that month represents the time it takes for Vault 101 to reorganize themselves under Amata’s rule. However for this mod to work, you must had completed the quest: Trouble on the Homefront where Amata becomes the new overseer. ![]() So overall there are about 4 main quests for this mod with 3 unmarked side-quests (they are scavenger quests). Wait what? No no, no hallucinations! I had enough of that from vault 106 There are some quests and side-quests for you to do. Vault 101 Revisited is a quest/adventure mod. I was looking for this mod because I was annoyed that you were forced to leave the only home you knew because of events that were out of your control and a delusional overseer. I was actually surprised to find a mod that allowed you to return to Vault 101. This is the very first Fallout 3 quest mod I did.
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